October 13th, 2008
Article posted on Smashing Magazine today
Pricing tables play an important role for every company that offers products or services. They are a challenge from both a design and usability standpoint. They must be simple but at the same time clearly differentiate between features and prices of different products and services.
A pricing table should help users pick the most appropriate plan for them. A company should carefully examine its product portfolio and pick the most important features to present in its pricing plans. Visitors should be given only the information they would be interested in: available features, options and costs. The rule of thumb is: every unnecessary cell in your pricing table increases the probability of losing potential customers, because you make it more difficult for them to compare various plans and select the best one.
Posted in Online Article | No Comments »
October 4th, 2008
Simple flash particle system that you can download class files from flintparticle.org, don’t have to spend time creating particle class, simply import classes from the download folders. More efficient. The new version 2.0 add FrustrumZone, ParallelogramZone, BitmapZone, GreyscaleZone. Lets you use the camera frustrum as a zone. Online documentation is pretty complete, easy to find code and resources.
Posted in Flash, Plug-in | No Comments »
October 1st, 2008
Flash CS4 Feature Tour
In Flash CS4, object-based tween animation is easier to create, basically is pretty similar to CS3, but in new version you don’t have to physically dd keyframe to create tween motion. Motion editor has been added to CS4, which means it’s more efficient to edit the animation especially if it involves easing and mutiple keyframe.
In addition to Flash CS4, there’s 3D Transformaton, Bone Tools, Motion Presets, Procedural Modeling, H264 Video Support, Adobe Air Authoring.
Posted in Flash | No Comments »